More On Weapons...
http://www.loadout.com/#sigProGalleriaf4446d0859
We posted a poll where we asked everyone what part of Loadout you wanted to hear about next, and it turns out most of you are weapon fanatics. Not a big surprise there! Ok, so let’s talk more about how you can make your own weapons in Loadout.
Some people like to start off with an idea for what weapon they are going to make. Others just like to jump in and experiment and see what happens. Either way, a good place to start is choosing the base chassis your weapon is going to use. That’s going to decide how the weapon fires, and what modules can fit onto the weapon.
Let’s say I pick the multi-launcher chassis. That means my weapon is going to fire multiple medium-sized projectiles. Everything else about the weapon depends upon what components I decide to place in various slots. I choose a different Stock, Scope, Trigger, Magazine, Barrel, Payload, Propulsion, Shell, Detonator, and Dispersal for my weapon. And depending upon what choices I make for each of those, I can get a totally different weapon from anyone else’s multi-launcher. It all really depends upon what I want to do and what suits the way I play.
Every choice has different trade-offs and different tactical reasons. Let’s say I wanted to make a support weapon, so I can heal team-mates. So I’d choose Healing for the payload. Now I have a ton of options. Maybe I want to heal lots of team-mates remotely. So let’s try remote-control guidance, fast propulsion, manual detonation, and a wide dispersal area to get multiple targets at once. On the other hand, if I wanted something for chaotic close-combat, maybe I try a burst trigger, contact detonation, and a tight blast for maximum overheal.
You get the idea. As I earn more and more different components, I have more options for how I’m going to construct my own personal arsenal that I can bring into battle. And I can experiment, try them out in combat, tweak and tune until I get each one just the way I want it. I’m never locked into one role or weapon loadout. I get to define it for myself!
Next week we’ll ask some of the developers on the team what their current favorite weapon is, and how they use it in battle.













