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Update 2.0: Domination is Live!

Update 2.0 Domination


Update 2.0 is now here!  We’re excited to release so many new changes and fixes that our community members have requested to implement into the game! We’re releasing a NEW map, NEW game mode, Steam Achievements, and NEW weapon and equipment parts in the 2.0 update! That is a heck of a lot of new stuff, and we’re also addressing current balance concerns and bug fixes.  We have made some changes to the Personal Shield which will now be a consumable equipment item, so players will need to utilize ammo refill boxes to replenish their shields.  Additionally, there are a wide ranging number of weapon balance tweaks that have affected all weapon chassis.


Call to Action

We would love to hear your feedback about the new content added in this update! Let us know on the official forums.  The full list of changes for Update 2.0 are below:



New Map: Spires

  • Dive-roll headfirst into the nooks and crannies of Spires — playable with every game mode!

New Mode: Domination

  • Frantically capture and defend control points scattered around each map. Get ready to dominate!
  • WATCH the video:

Steam Achievements

  • This was a heavily requested community feature and now it’s here! Achievements are retroactive, meaning you don’t have to re-do them if they’re already completed.

New Weapon Parts and Equipment

  • Deployable Shield
  • Wave Propulsion
  • Double-Barrel Launcher


New Features

  • Join-a-game feature is enabled
  • The News Feed now cycles through messages

New Character Customization Parts

  • Helga’s Black Sci-Fi Shirt
  • Helga’s Black Sci-Fi Belt
  • Axl’s Night Vision Goggles
  • T-Bone’s Overalls with red tank top

Weapon Balancing

  • Reduced how much dive roll puts out fire.
  • Improved damage on Pulses by about 7% across the board.
  • Reduced Sniper Pulse headshot damage by about 7% (to counteract Pulse Buff).
  • Improved aimed accuracy of Sniper and Headhunter Barrel on Pulses.
  • Reduced arc range and damage on Tesla beams.
  • Increased charge time on Pulse Charge Trigger for Scatter Barrels, and reduced charge time for Sniper Barrels.
  • Made flak disperse more evenly across its damage radius.
  • Reduced rate of fire for  semi-auto trigger on beams.
  • Reduced rate of fire for Sniper Barrel on Beams.
  • Reduced blast radius of Manual Detonation.
  • Liquid cooling for beams has a slightly reduced beam vent speed.
  • Reduced the movement accuracy bonus on Aluminum stock.
  • Slight reduction to full auto Sniper Beam DPS.
  • Gatling Barrel gives slightly more recoil.
  • Light Assault Barrel’s range is reduced slightly.

Personal Shield Changes

  • No longer always on
    • Must be activated
    • Lasts for 10 seconds
  • Can be renewed by an equipment pickup pack

Gameplay Changes

  • Reduced the frequency that parties are split in the Casual Playlist. Exceptions are:
    • Party late joins
    • Odd-sized parties matching with even-sized parties (Party of 3 and Party of 2)
  • Reduced the lobby wait time
    • Players can still join the match in progress up to one minute after the match begins.
  • Weapon levels have been removed from the MVP screen.
  • Bot difficulty has been scaled back.


Bug Fixes

  • Fixed a bug causing ghost images to appear on moving HUD elements.
  • Fixed a bug allowing players to spawn underneath Shattered.
  • Fixed a bug causing the hammer to sometimes return when both teams reached 10,000 points.
  • Fixed a bug causing a team to surrender after a player left the match during the surrender option.
  • Fixed a bug causing the Surrender UI to remain on screen after leaving a game in Annihilation.
  • Fixed a bug allowing an Annihilation match to continue playing, despite all players on the opposing team leaving the match.
  • Fixed a crash on shutdown.
  • Fixed a bug when damaging opponents.
  • Fixed a bug that did not auto-cycle through the news feed by default.
  • Fixed a bug that displayed incorrect reward information on the post-match screen.
  • Improved localization.



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